Last night’s GEDI seminar provided plenty of action and interaction, as we thought about various ways to engage the imaginations of 21st-Century learners, debated whether or not gaming might save the world (or condemn it once and for all), and concluded with an impressive round of Massively Multi-Player Thumb Wrestling guided by Jane McGonigal herself.
Our discussions focused first on the kinds of pedagogies and tools we might use to build in more play and gaming into class projects and experiences, and then shifted to a more meta-level inquiry about the challenges of motivation in the broader context of the costs and purposes of higher education (inspired by this especially nuanced reflection on Ortega y Gasset). I have drafted several posts in my head these last few weeks, but am still waiting for the mental space and clarity I need to produce something coherent enough to warrant spending pixels on it. (I just started Helen McDonald’s H is for Hawk yesterday, and imagine her observation that “the goshawk is like grace. It is rare and you never know when it will appear,” might apply to the muse as well.)
But as a preliminary step to producing something significant of my own, I need to give a shout out here to the author of Wide. Open. Learning, who assembled a wonderful array of resources and ideas about game-based learning. This is not an exhaustive list, but rather a thoughtfully curated synthesis of reflections, suggestions and resources. Whether you are a novice or expert, have just leveled up or never leveled up, this is a gem you will want to use and admire: game-based learning